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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : New rules are out! Fulllife
<b>View of DDM 2.0</b> : New rules are out! Censor11
<b>View of 4.0</b> : New rules are out! Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

New rules are out! Empty
PostSubject: New rules are out!   New rules are out! EmptyWed Jan 16, 2008 2:07 pm

Post: http://forums.gleemax.com/showthread.php?t=979189

Download the rules: http://www.wizards.com/dnd/files/DDM_MinBatlRules.zip
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : New rules are out! Fulllife
<b>View of DDM 2.0</b> : New rules are out! Censor11
<b>View of 4.0</b> : New rules are out! Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

New rules are out! Empty
PostSubject: Re: New rules are out!   New rules are out! EmptyWed Jan 16, 2008 2:26 pm

OK from what I read:

up to 10 minis in a band
150 point limit on one mini per 200 point band

1st activation being a single creature and not 2 will be interesting.

The way initiative rolls works had already been confirmed (i.e. higher champion rating rolls two dice). But, the way we determine setup is different now. After the winner is determined, that person either picks map or passes the map choice to the other player. Whoever picks map then does not get to pick side. Whoever picks side, does not set up minis first. The whole thing proceeds from one roll.

Lots of changes to movement (diagonal counts as a single move), there is now a "shift" (equivalent, perhaps to the old 5-foot step) that anyone can take, we now take two separate move actions and do not combine them into a "double move."

In addition to Assault (which works the usual way), we also have the following options"

Uncontested Victory
You score 5 points for each uncontested victory area you occupy. You can score points for holding multiple victory areas.

Bounty
You score +5 victory points for each creature you eliminate.

Variant: combined Bounty and Uncontested Victory
Combine the above rules but have 250-point warbands instead (which begs the question whether the top point cost becomes 187 per figure).

A creature with Conceal is still hit automatically by critical hits.

No damage reduction; so, perhaps no magic damage. So, perhaps, a big change for 4e?

So far the only thing I have seen that I'm not particularly fond of in DDM
diagonal moves count as normal

the young green dragon should be called the meth addled green dragon
there are no types listed in the glossary, so elementals may not be immune stun, flanking, etc..

flying creatures can block the movement of other flying creatures and take opportunity attacks against other flying creatures.

Dont forget the person who goes first in a round only moves 1 figure and the person who goes second moves 2 figures as normal

Also pits got a Upgrade, the figure that knocks another figure into a pit gets an extra attack and if it hits the figure in the pit is eliminated. Large figures get a AC and Defence bonus of +1 of they are in a pit for each square they occupy thats not in a Pit
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