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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Character Regions Fulllife
<b>View of DDM 2.0</b> : Character Regions Censor11
<b>View of 4.0</b> : Character Regions Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Character Regions Empty
PostSubject: Character Regions   Character Regions EmptyWed Apr 02, 2008 7:19 pm

Needed to post this info for the online RPG. Hopefully someone else can use it.

Aglarond:

Automatic Languages (you get this no matter your intelligence score):

Aglarondan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chessentan
Damaran
Draconic
Elven
Mulhorandi
Orc
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Discipline
Luck of Heros
Treetopper

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Studded leather Armour* and 20 arrows*
B) Scrolls of Web and protection from arrows
C) Scrolls of Silence and Spiritual Weapon

*Masterwork armor, weapon, or item


Anauroch

Automatic Languages (you get this no matter your intelligence score):

Midani (or Netherese--shade only)

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chondathan
Damaran
Draconic
Gnoll
Netherese
Orc

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Disipline
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Scimitar* or Dagger*
B) Mighty Composite shortbow (+1) and 20 arrows*

*Masterwork armor, weapon, or item


Amn

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Elven
Giant
Goblin
Illuskan
Nexalan
Shaaran

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats):

Cosmopolitan
Eduscation
Silver Palm
Street Smart
Disipline
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Tieves tools*, hand crossbow, 10 bolts*
B) Choice of longsword* or short sword*
C) Light warhorse, bit and bridle, military saddle, and studded leather barding

*Masterwork armor, weapon, or item

Calimshan

Automatic Languages (you get this no matter your intelligence score):

Alzhedo

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chondathan
Damaran
Draconic
Ignan
Shaaran
Tashalan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bloodline of fire
Mind over body
Street smart
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Wand of magic missle (1st) with 20 charges
B) Studded leather armor* and 3 potions of cure light wounds (1st)

*Masterwork armor, weapon, or item

Chessenta

Automatic Languages (you get this no matter your intelligence score):

Chessentan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aglarondan
Chondathan
Draconic
Mulhorandi
Turmic
Untheric

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Arcane Schooling
Artist
Education
Street Smart

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Short Sword* or longspear*
B) Breastplate*
C) Scrolls of blur and levitate

*Masterwork armor, weapon, or item

Chondalwood

Automatic Languages (you get this no matter your intelligence score):

Shaaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chessentan
Chondathan
Elven
Halfling gnoll
Shaaran
Sylvan
Untheric

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Forester
Survivor
Treetopper

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Shortbow*, Longbow*, or half spear*
B) 3 doses of blue whinnis poison
C) 2 dose of Medium-size spider venom

*Masterwork armor, weapon, or item

Chult

Automatic Languages (you get this no matter your intelligence score):

Chultan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Draconic
Dwarven
Goblin
Shaaran
Sylvan
Untheric

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Foe Hunter
Snake Blood
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Potions of hiding and sneaking
B) 2 doses of Large monsterous scorpion venom
C) Kukri* or halfspear*

*Masterwork armor, weapon, or item

Cormyr

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Elven
Damaran
Gnome
Goblin
halfling
Orc
Turmic

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Disipline
Education
Foe Hunter
Saddleback

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Longsword* or heavy mace*
B) Banded mail*
C) Scrolls of flaming sphere and endurance

*Masterwork armor, weapon, or item

Dalelands

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Elven
Damaran
Gnome
Orc
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Blooded
Forester
Luck of heros
Militia
Strong Soul

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Mighty composite longbow* (+2)
B) Mighty composite shortbow* (+2)
C) Longbow*, shortspear*, or quarterstaff*
D) Potion of cure moderate wounds

*Masterwork armor, weapon, or item

Damara

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chondathan
Dwarven
Giant
Goblin
Orc
Uluik

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheade
Foe Hunter
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Bastard Sword* or Battleaxe*
B) 2 scrolls of Cure moderate wounds
C) 300 gp woth of bloodstones

*Masterwork armor, weapon, or item


Last edited by Kilsek on Tue May 20, 2008 11:57 am; edited 2 times in total
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Character Regions Fulllife
<b>View of DDM 2.0</b> : Character Regions Censor11
<b>View of 4.0</b> : Character Regions Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Character Regions Empty
PostSubject: Re: Character Regions   Character Regions EmptyWed Apr 02, 2008 7:35 pm

Halruaa

Automatic Languages (you get this no matter your intelligence score):

Halruaan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Dambrathan
Elven
Goblin
Halfling
Shaaran
Tashalan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Arcane Schooling
Courteous Magocracy
Magical Training

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Arcane scrolls (1 2nd level and 6 1st level)
B) Potions totaling 300 gp or less

*Masterwork armor, weapon, or item


Hordelands

Automatic Languages (you get this no matter your intelligence score):

Tuigan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Damaran
Goblin
Mulhorandi
Rashemi
Shou

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Horse Nomad
Saddleback
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Composite shortbow*
B) Light warhorse, bit and briddle, military saddle, and studded leather barding

*Masterwork armor, weapon

Impiltur

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aglarondan
Chessentan
Chondathan
Dwarven
Giant
Goblin
Mulhorandi
Turmic

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Discipline
Mercantile
Background
Militia
Silver Palm

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Thieves tools* and studded leather armor*
B) Potion of charisma
C) Bastard sword* or greatsword*

*Masterwork armor, weapon, or item

Lake of Steam

Automatic Languages (you get this no matter your intelligence score):

Shaaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Chondathan
Dwarven
Goblin
Tashalan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Foe Hunter
Merchantile
Background

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Scimitar*, falchion*, or glaive*
B) Potion of darkness or invisiblity

*Masterwork armor, weapon, or item

Lantan

Automatic Languages (you get this no matter your intelligence score):

Lantanese

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Chondathan
Dwarven
Gnome
Ignan
Illuskan
Shaaran

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Arcane Schooling
Education

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Pistol, powderhorn, and 10 bullets *+~
B) Heavy crossbow*

*Masterwork armor, weapon, or item
+Renaissance firearms are found in Chapter 6 of the Dungeon Master's Guide
~Check with your DM, as he/she may not want guns in the campaign

Luiren

Automatic Languages (you get this no matter your intelligence score):

Halfling
Shaaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Dwarven
Gnoll
Goblin
Tashalan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Discipline
Militia
Smooth Talk

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Short sword*
B) Darkwood shield
C) Potions of hiding and sneaking

*Masterwork armor, weapon, or item

Moonsea

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chondathan
Chessantan
Draconic
Giant
Goblin
Midani
Orc

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Foe Hunter
Silver Palm
Street Smart
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Short sword*, or two bladed sword*
B) Light crossbow*
C) Hand crossbow and 2 dosesgreenblood oil

*Masterwork armor, weapon, or item

Moonshae Isles

Automatic Languages (you get this no matter your intelligence score):

Illuskan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aquan
Chondathan
Eleven
Giant
Orc
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Strong Soul
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Studded leather armor* and 20 arrows*
B) Longbow*
C) Handaxe*, battleaxe*, or greataxe*

*Masterwork armor, weapon, or item

Mulhorand

Automatic Languages (you get this no matter your intelligence score):

Mulhorandi

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Algarondan
Chessentan
Draconic
Durpari
Goblin
Tuigan
Untheric

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Arcane Schooling
Education

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Sickle*, scythe*, or falchion*
B) 2 2nd level divine scrolls
C) Potion of lesser restoration

*Masterwork armor, weapon, or item

Narfell

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Goblin
Orc
Rashemi
Tuigan
Uluik

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Saddleback
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Light warhorse, bit and briddle, military saddle, and studded leather barding
B) Light lance*, longspear*, or kukri*

*Masterwork armor, weapon, or item

Nelanther Isles

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Goblin
Illuskan
Lantanese
Orc
Shaaran

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Blooded
Bullheaded
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Pistol, powderhorn, and 10 bullets*+~
B) 3 potions of cure light wounds and 150 gp

*Masterwork armor, weapon, or item
+Renaissance firearms are found in Chapter 6 of the Dungeon Master's Guide
~Be sure to ask you DM before choosing, as he/she may not want guns in the campaign
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Character Regions Fulllife
<b>View of DDM 2.0</b> : Character Regions Censor11
<b>View of 4.0</b> : Character Regions Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Character Regions Empty
PostSubject: Re: Character Regions   Character Regions EmptyWed Apr 02, 2008 7:47 pm

Rashemen

Automatic Languages (you get this no matter your intelligence score):

Rashemi

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aglarondan
Damaran
Goblin
Mulhorandi
Tuigan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Ethran
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Potions of jump, cure light wounds, vision (2 each)
B) Spiked chain*, nunchaku*, or sjangham*
C) Wand of light or wand or detect magic

*Masterwork armor, weapon, or item

Sembia

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chessentan
Damaran
Gnome
Halfling
Mulhorandi
Shaaran
Turmic

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Blooded
Education
Mercantile Background
Silver Palm
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) 300 gp

Silverymoon

Automatic Languages (you get this no matter your intelligence score):

Chondathan
Illuskan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Dwarven
Elven
Giant
Illuskan
Midani
Orc
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Blooded
Education
Smooth Talk
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Longsword*, rapier*, or longbow*
B) Chain shirt*
C) Studded leather Armor*, and 2nd level scroll

*Masterwork armor, weapon, or item


Tashalar

Automatic Languages (you get this no matter your intelligence score):

Tashalan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Chultan
Draconic
Illuskan
Orc
Shaaran
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Foe Hunter
Merchantile Background
Snake Blood

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Hand crossbow and 2 doses of greenblood oil
B) Light crossbow*
C) Hide Armour* and Darkwood Shield

*Masterwork armor, weapon, or item


Tethyr

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Elven
Goblin
Illuskan
Orc
Shaaran
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Blooded
Foe Hunter
Luck of Heros
Merchantile Background

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Potion of protection from arrows and blur
B) Potion of cure moderate wounds
C) Scrolls of aid and lesser restoration


Thay

Automatic Languages (you get this no matter your intelligence score):

Mulhorandi

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chessentan
Damaran
Infernal
Rashemi
Tuigan
Untheric

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Discipline
Mind Over Body
Tattoo Focus

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Two 2nd level scrolls
B) One 2nd level scrolls and six 1st level scrolls
C) Longsword*

*Masterwork armor, weapon, or item


Thesk

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aglarondan
Chondathan
Giant
Gnoll
Mulhorandi
Rashemi
Tuigan
Turmic
Shou

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Merchantile Backgrouond
Silver Palm
Smooth Talk

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Studded leather armor*, and thieves' tools*
B) Studded leather armor*, and healers' kit*
C) Studded leather armor*, and instrument*

*Masterwork armor, weapon, or item


The Dragon Coast

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aglarondan
Chessantan
Damaran
Goblin
Halfling
Orc
Turmic

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Silver Palm
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Rapier* or light crossbow*
B) Potion of protection from arrows or blur

*Masterwork armor, weapon, or item


The Great Dale

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Giant
Goblin
Rashemi
Mulhorandi

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Forester
Silver Palm

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Longbow* or shortbow*
B) Healers' kit, 2 antitoxins, and 20 arrows*

*Masterwork armor, weapon, or item
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Character Regions Fulllife
<b>View of DDM 2.0</b> : Character Regions Censor11
<b>View of 4.0</b> : Character Regions Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Character Regions Empty
PostSubject: Re: Character Regions   Character Regions EmptyWed Apr 02, 2008 8:00 pm

The High Forest

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Elven
Gnoll
Goblin
Halfling
Illuskan
Sylvan

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Forester
Treetopper

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Longsword* or longspear*
B) Mighty composite shortbow (+2)
C) Potion of resist elements

*Masterwork armor, weapon, or item


The North

Automatic Languages (you get this no matter your intelligence score):

Chondathan
Illuskan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Dwarven
Elven
Giant
Goblin
Illuskan
Undercommon

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Foe Hunter
Saddleback
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Studded leather Armor*, and potion of hiding
B) Battleaxe*, heavymace*, or longsword*

*Masterwork armor, weapon, or item


The Shaar

Automatic Languages (you get this no matter your intelligence score):

Shaaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Alzhedo
Dambrathan
Durpari
Dwarven
Gnoll
Halruaan
Mulhorandi
Tashalan
Untheric

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Horse Nomad
Silver Palm
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Studded leather armor* and potion of vision
B) Light warhorse, bit and bridle, military sadle, and studded leather barding

*Masterwork armor, weapon, or item


The Vast

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Aglarondan
Chondathan
Dwarven
Giant
Goblin
Mulhorandi
Orc
Rashemi
Tuigan
Turmic
Shou
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Luck of Heros
Merchantile Background
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Three potions of cure light wounds and 20 arrows*
B) Banded mail with armor spikes

*Masterwork armor, weapon, or item

Unther

Automatic Languages (you get this no matter your intelligence score):

Untheric

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chessentan
Draconic
Mulhorandi
Orc
Shaaran

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Arcane Schooling
Street Smart
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Breastplate*
B) Scale mail* and 20 arrows*
C) Scrolls of detect thoughts and misdirection

*Masterwork armor, weapon, or item

Vassa

Automatic Languages (you get this no matter your intelligence score):

Damaran

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Abyssal
Giant
Goblin
Orc
Uluik

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Blooded
Bullheaded
Foe Hunter
Horse Nomad (the Ride only)
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Split mail*
B) Heavy mace* or light mace*
C) Potion of shadow mask

*Masterwork armor, weapon, or item

Vilhon Reach

Automatic Languages (you get this no matter your intelligence score):

Chondathan
Shaaran**
Turmic**

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chessentan
Damaran
Draconic
Elven
Goblin
Shaaran
Turmic

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Silver Palm
Snake Blood (Hlondeth only)
Survivor
Thug

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Rapier* or dagger8
B) Studded leather armor* and 20 bolts*

*Masterwork armor, weapon, or item
**Shaaran in Sespech only, and Turmic in Turmish only


Waterdeep

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Dwarven
Elven
Giant
Goblin
Illuskan
Orc

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Artist
Cosmopolitan
Education
Smooth Talk
Thug
Twin Sword Style

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Longsword*, rapier*, or short sword*
B) Any 2 2nd level scrolls
C) 300 GP

*Masterwork armor, weapon, or item


Western Heartlands

Automatic Languages (you get this no matter your intelligence score):

Chondathan

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Elven
Giant
Goblin
Illuskan
Midani
Orc

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Saddleback
Survivor

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Bastard sword* or greatsword*
B) Breastplate
C) Potion of lesser restoration

*Masterwork armor, weapon, or item
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Character Regions Fulllife
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Character Regions Empty
PostSubject: Re: Character Regions   Character Regions EmptyWed Apr 02, 2008 8:04 pm

Character Region (Dwarf, shield)

Automatic Languages (you get this no matter your intelligence score):

Dwarven

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Chondathan
Draconic
Giant
Goblin
Illuskin
Orc

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Bullheaded
Foe Hunter
Survivor
Thunder Twin

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Warhammer*, or dwarven waraxe*
B) Breastplate and potion of cure light wounds

*Masterwork armor, weapon, or item


Character Region (Orc)
Automatic Languages (you get this no matter your intelligence score):

Orc

Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)

Damaran
Giant
Gnoll
Goblin
Illuskin
Undercommon

Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)

Daylight Adaptation
Resist posion

Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)

A) Potions of bull's strength and cure moderate wounds
B) Banded mail with armor spikes
C) Dire flail*, greataxe*, or orc double axe*

*Masterwork armor, weapon, or item
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Character Regions Fulllife
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Character Regions Empty
PostSubject: Re: Character Regions   Character Regions EmptyWed Apr 30, 2008 9:16 pm


Human Regions
Aglarond
The humans of Aglarond dwell along the northern shores of the peninsula, leaving the green Yuirwood to the elves and half-elves.

Altumbel
Populated by clannish humans and merchant-pirates, Altumbel lies near the center of the Sea of Fallen Stars.

Amn
The
northernmost realm of the Lands of Intrigue. Amn is a populous and
powerful mercantile country that is currently dealing with an
infestation of monsters.

Anauroch
The great desert Anauroch is home to the wild nomads known as the Bedine.

Calimshan
One
of the oldest and most heavily populated human kingdoms, Calimshan is a
land of mighty wizards and humans with djinni bloodlines.

Chessenta
Westernmost of the Old Empires, Chessenta is a divided land of feuding city-states.

Chult
The folk of Chult inhabit the trackless and treacherous jungles of southern Faerun.

Cormyr
Also known as the Forest Kingdom, Cormyr is a strong land of noble knights and great lords.

The Dalelands
Scattered
beneath the branches of the ancient forest of Cormanthor, the Dales are
a series of small cantons with a tradition of fierce independence.

Damara
North of Impiltur lies Damara, now a young and prosperous kingdom after decades of war against the Witch-King of Vaasa.

Dambrath
Settled
centuries ago by Nars and a small number of Illuskans who wandered
through portals in the Council Hills, Dambrath fell under the rule of
the drow city of T'lindhet and the cult of Loviatar. Humans with no
drow blood are considered servants at best.

The Dragon Coast
Home
to a handful of wealthy and sophisticated city-states, such as
Starmantle and Westgate, the Dragon Coast is the crossroads of Faerun.

The Golden Water
The eastern lands of Estagund, Durpar, Var the Golden and Ulgrath lie on the shores of the Golden Water, far to the south.

The Great Dale
Stretching
for hundreds of miles between the Forest of Lethyr and the Rawlinswood,
the Great Dale is home to reclusive clanfolk and mighty druids.

The Great Glacier
This
fierce land is the home of the Ulutiuns, skillful hunters and nomads
who survive where few others can. To the east lies the isolated nation
of Sossal, home to the cold-loving Sossrim.

Halruaa
A land where it seems that everyone knows something of the wizard's art, Halruaa lies on the southern coast of Faerun.

The Hordelands
Also known as the Endless Wastes, the Hordelands are home to the fierce Tuigan tribes.

Impiltur
A
prosperous kingdom on the northern shore of the Inner Sea, Impiltur has
a history of conflict with the warlike humanoids of the nearby
mountains and the forgotten demons of ancient empires.

The Lake of Steam
The bustling city-states of the Lake of Steam are wealthy and strong, but the shadow of evil gods lies over them.

Lapaliiya
The
inhabitants of the Lapal League dwell along the southeastern shore of
the Shining Sea between Sammaresh and Ormpur. Their territory reaches
as far inland as the Mhair Jungles, the Bandit Wastes, and the Dun
Hills.

Lantan
Fabled as a land of mechanical wonders, Lantan lies north of the Chultan peninsula.

The Moonsea
A grim land of smelters, foundries, and mining camps, the Moonsea is home to the sinister cities of Zhentil Keep and Mulmaster.

The Moonshae Isles
West of Faerun lie the Moonshae Isles, whose population is divided between the native Ffolk and the invading Illuskans.

Mulhorand
The
ancient land lies at the eastern end of the Sea of Fallen Stars. For
many centuries, undying god-kings have ruled as pharaohs here.

Narfell
A cold and savage steppeland south of the Great Glacier, Narfell is renowned as the home of the best horsemen in Faerun.

The Nelanther Isles
Plagued by pirates and brigands, the Nelanther Isles lie west of Tethyr's Velen peninsula.

The North
This
region includes the humans who live in the upper vales of the Delimbiyr
and Dessarin rivers, from Daggerford to Llorkh and from Red Larch to
Mirabar. The folk of Neverwinter, Luskan, and Baldur's Gate are
described by the Sword Coast region, Silverymoon describes the peoples
of the Silver Marches and Waterdeep includes the lower Dessarin Vale.

Nimbral
This
mysterious land of Halruaan expatriates is cloaked in a veil of
illusion. The Land of the Flying Hunt is best known for its
glass-armored, pegasus-mounted warriors.

Rashemen
A wild and
beautiful land of the distant east, Rashemen is home to fierce
berserkers and mysterious masked spellcasters known as the Witches of
Rashemen (referred to as the wychlaran by the Rashemis themselves).

The Ride
North
of the Moonsea and south of the Tortured Land lies the broad green
swale known as the Ride, which is home to numerous roaming barbarian
tribes.

Samarach
In the Sanrach basin on the southern shore
of the Chultan peninsula lies the xenophobic nation of Samarach, a
vassal state of Nimbral.

Sembia
Perhaps the wealthiest and
most powerful kingdom west of the Inner Sea, Sembia is a sophisticated
land of duelists, merchants, and thieves.

The Shaar
This vast
savanna stretches for more than 1,000 miles across southern Faerun. The
Shaar is home to numerous nomadic tribes, though it also supports a
handful of more permanent settlements.

Shadovar
The folk of
the City of Shade are known as Shadovars. Their flying city is
currently hovering above the shores of the Shadow Sea in the heart of
Anauroch.

Shou Expatriate
Many strange kingdoms and empires
lie far to the east of Faerun, at the end of the Golden Way. From these
distant lands, a small number of merchants, settlers, and diplomats
have come to Faerun in search of new opportunities in the West.

Silverymoon
Often
called the Gem of the North, Silverymoon is a city of magic and
learning on the Ravin River in the far North. It is the leading city of
the Silver Marches, a league of human cities and dwarf citadels.

The Sword Coast
Stretching
from Luskan in the north to Baldur's Gate in the south, the Sword Coast
is a region of isolated city-states, fiercely competitive in commerce
and prone to open brigandage.

Tashalar
Located on the
northern shores of the Chultan peninsula, Tashalar is a sun-soaked land
of olive groves, vineyards, and powerful merchant houses. It is
threatened by the insidious yuan-ti of the nearby jungles.

Tethyr
The
large kingdom of noble knights and great lords was recently reunited
under the rule of a king and queen after a terrible civil war.

Tharsult
The island nation of Tharsult serves as a center for shipborne trade across the Shining Sea.

Thay
A forbidding and mysterious realm of the Unapproachable East, Thay is the homeland of the widely feared Red Wizards.

Thesk
A
loose confederation of mercantile city-states strung out along the
Golden Way, Thesk is plagued by the Shadowmasters of Telflamm, a
powerful thieves' guild.

Thindol
On the southern coast of the Chultan peninsula lies this merchant nation populated by fleet-of-foot Tashalans and Chultans.

Turmish
A prosperous land on the northern shores of the Vilhon Reach, Turmish is dominated by the Turami.

Underdark (Old Shanatar)
Generations
of humans from Calimshan and the Lake of Steam have been enslaved by
the beholders of Zokir and the drow of Guallidurth. Many escaped into
the Underdark wilds, led by Ilbrandul the Skulking God. However, they
continue to make their homes in the lightless lands that have become
their home.

Unther
One of the three Old Empires of southeast
Faerun, Unther was ruled for centuries by the evil god-king Gilgeam,
who perished in the Time of Troubles. Now Unther is disintegrating from
the twin pressures of a Mulhorandi invasion and the squabbles of its
own nobles and priests.

Uthgardt Tribesfolk
The Uthgardt barbarians roam the forests and hills of the North.

Vaasa
A
cold, hard land formerly ruled by the terrible Witch-King, Vaasa is no
longer a bastion of evil--but neither is it a place for those who
aren't ready to defend themselves with sword and spell.

The Vast
Home
to small, independent city-states such as Tantras and Raven's Bluff,
the Vast is renowned as a land where adventurers can make names for
themselves.

The Vilhon Reach
Dominated by the old and
decrepit realm of Chondath, the Vilhon Reach is a land of
contradictions. A constant conflict simmers between sophisticated
merchant-lords and a powerful druid circle that is determined to limit
human expansion.

Waterdeep
Known as the greatest city of the
Sword Coast, Waterdeep is a cosmopolitan metropolis of bustling
commerce, skulking rogues, and mighty wizards. It sits above the
dreadful maze known as Undermountain, which as long been a destination
of interest for adventurers.

The Western Heartlands
Stretching
from the Dragon Coast to the lower reaches of the Chionthar Vale, the
Western Heartlands is home to scattered settlements and homesteads as
well as caravan cities such as Iriaebor and Scornubel.

The Wizards' Reach
Along
the southern coast of the Aglarondan peninsula lie the cities of the
Wizards' Reach, a group of independent city-states long coveted (and
contested) by Chessenta, Unther, and Thay.
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