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 Night Below stats thus far LE & CE

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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Night Below stats thus far LE & CE Fulllife
<b>View of DDM 2.0</b> : Night Below stats thus far LE & CE Censor11
<b>View of 4.0</b> : Night Below stats thus far LE & CE Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Night Below stats thus far LE & CE Empty
PostSubject: Night Below stats thus far LE & CE   Night Below stats thus far LE & CE EmptyMon Jun 18, 2007 10:01 pm

Lawful Evil

26/60 Aspect of Loviatar R
Cost 81 Points
Level: 9
Speed: 6
AC: 21
HP: 115
Melee: +16/+16/+11 (15 magic +5 cold)
Type: Medium Outsider
Special Abilities:
Aura of Pain (Adjacent living creatures take an additional 5 damage whenever they are hit by a melee attack)
Immune Cold,
Immune Pain (Immune to special abilities and spells that affect living creatures only)
Melee Reach 3
Spells
4th--ripping pain [] (sight; Paralysis, living creatures only; target takes 10 damage each time it failes a save against this Paralysis; DC 18 )

27/60 Assassin U
Cost 29 points
Level 7
Speed 6
AC 20
HP 65
Melee +10/+10 (5 magic)
Type Humanoid - Human
Special Abilities
Death Attack [] (declare before attack; an enemy damaged by this creatures sneak attack is destroyed; DC15)
Hide
Melee Sneak Attack +15

28/60 Bluespawn Ambusher C
Cost: 15 points
Level 4
Speed 4
AC 18
HP 30
Melee +8 (10)
Type Magical Beast – Dragon - Spawn
Special Abilities:
Burrow 4
Augmented Electricity Burst [][] (Replaces attacks; Adjacent creatures take 10 electricity damage and +5 additional electricity damage for each spawn adjacent to this creature; DC 16)
Immune Electricity
Tiamat’s Greater Blessing – Electricity (Adjacent spawn gain Immune Electricity)

29/60 Dread Wraith R
Cost: 70 points
Level 8
Speed F8
AC 19
HP 70
Melee +14 (10 magic + Constitution Drain)
Type Large Undead
Special Abilities:
Constitution Drain (whenever this creature’s melee attack deals damage to a living creature, the damaged creature must make a save or take +5 damage and this creature gains +5 hp; DC 20)
Fearless
Flight
Incorporeal
Melee Reach 2
Undead Traits

30/60 Exarch of Tyranny R
Cost: 54 points
Level 8
Speed 6
AC 24
HP 75
Melee +13/+13 (15 magic)
Type Humanoid - Human
Special Abilities:
Cleave
Revel in Brutality (whenever this creature’s melee attack destroys an enemy, this creature gets +10 hp)
Ring of Blades 5 (any creature that activates while adjacent to this creature takes 5 damage)

31/60 Greater Barghest U
Cost 35 points
Level 9
Speed 8
AC 20
HP 70
Melee +13/+8 (15 magic)
Type: Large Outsider
Special Abilities:
Disguise Self
DR 5
Feed 10 (whenever this creature destroys a Humanoid, it immediately gets +10 hp)

32/60 Greenspawn Zealot U
Cost 33pts
Level 6
Speed 5
AC 21
HP 50
Melee +12/+7 (10 magic)
Type Monstrous Humanoid - Dragon - Spawn
Crusade +10 (during setup, choose a creature type. All creatures in your warband with crusade get melee damage +10 against that creature type.)
Will of Tiamat (adjacent spawn get morale save +4)
Zealotry [] (immediate; reroll 1 save this creature just failed; can use when routing)


33/60 Hobgoblin Marshal C
Cost: 22
Level 3
Speed 6
AC 16
HP 30
Melee +7 (15)
Type Goblinoid - Hobgoblin
Commander 1
CFX: Goblinoid followers get speed +2
Special Abilities:
Motivate [][] (replaces attacks; 1 ally within 6 squares can immediately move up to its speed)
Prioritize orders (this creature adds the commander ratings of every allied commander within line of sight to its morale saves)
Willing to follow

34/60 Ice Mephit U
Cost 13 points
Level 3
Speed F7
AC 18
HP 15
Melee +4(5 cold + freeze)
Type Small Outsider
Special Abilities:
Flight
Breath Weapon [][] (Replaces attacks, cone; 10 cold + freeze)
Cold Healing 5
Freeze (Inhibited for 1 turn, DC 12)
Immune Cold

35/60 Kobold Trapmaker C
Cost 10
Level 4
Speed 6
AC 14
HP 15
Melee +1 (5)
Ranged +0 (5)
Type Small Humanoid - Kobold - Reptilian
Special Abilities:
Jittery
Set Trap [][] (replaces attacks: place a trap counter in an adjacent square; on its turn, any creature that moves into the counter's square or any square adjacent to the counter, or that activates within these squares triggers the trap's effect; once it is triggered, remove the counter from the battlemap)
Crushing Stone (20 damage to triggering creature, DC 15 negates)

36/60 Lady Vol R
Cost: 98 points
Level 10
Speed F8
AC 23
HP 110
Melee +18/+18 (20 magic)
Commander 4
CFX: Followers gain Death Burst (15 damage; DC 15)
Type Undead Dragon Elf
Special Abilities:
Flight
Undead Traits
Aura of Fear 3
Breath Weapon [] (cone; 25 acid damage; DC 18 )
Fearless
Immune Acid
Spells:
4th Forcewave [][] (cone; 10 damage and push large or smaller creatures up to 3 squares; DC 18 )
3rd Oppressive Will [][] (swift; adjacent creature skip their next turn, can cast while adjacent to enemy; DC16)

37/60 Medusa Archer U
Cost 43 points
Level 6
Speed 6
AC 15
HP 35
Melee +5/+3 (5 / 5+5 poison)
Ranged +11 (10 magic)
Type Monstrous Humanoid
Special Abilities:
Archer's Eye (this creature can make an immediate ranged attack against an enemy that successfully saves against it's gaze attack)
Petrifying gaze (replaces attacks; range 6; destroy target living creature and replace it with a statue; DC 15)
Precise Shot

38/60 Mind Flayer Lich R
Cost: 63 points
Level 10
Speed 6
AC 21
HP 70
Melee +12/+12 (10 magic + paralysis)
Type Undead Aberration
Special Abilities:
Undead Traits
Fearless
Immune Cold, Electricity
Mind Blast (replaces attacks; cone; stun; DC 18 )
Paralysis (DC 18 )
Rend +15
Spell Resistance
Spells:
[][] Empowered Magic Missle (sight; 15 damage; ignore incorporeal)
[] Empowered Melf’s Acid Arrow (sight; 20 acid damage, ignore spell resistance)
[] Evard’s Black Tentacles (sight; radius 2; entangle, ignore spell resistance; DC 16)

39/60 Noble Salamander R
Cost: 53
Level 10
Speed 6
AC 18
HP 110
Melee +18/+13 (15 magic + 5 fire)
Special Abilities:
Cleave
Melee Reach 3
Immune Fire
Double Damage from Cold
Swift Fireburst [] (swift; each adjacent creature; 15 fire damage, can cast while adjacent to enemy)

40/60 Prisoner C
Cost: 5 points
Level 3
Speed 4
AC 12
HP 30
Melee -
Type Humanoid - Human
Special Abilities:
Bound (cannot attack and does not threaten adjacent squares)
Chained (at the end of each round, this creature must be adjacent to a non-prisoner ally or it is eliminated and the opponent scores 10 extra victory points)
Objective (scores double victory points for occupying victory areas)

41/60 Skeletal Courser R
Cost 28 points
Level 4
Speed 8
AC 17
HP 55
+10 (10)
Type Large Mounted Undead
Calvary +5
Fearless
Melee Reach 2
Mounted Melee Attack
Powerful Charge +10

42/60 Trained Carrion Crawler U
Cost 28 points
Level 6
Speed 6
AC 17
HP 40
Melee +8/+5 (5+paralysis)
Special Abilities:
Opportune Paralysis (whenever this creature flanks an enemy that it hits with a melee attack, DC of paralysis increases by 2)
Paralysis DC 15

Lawful Evil/Chaotic Evil

43/60 Krenshar U
Cost 7 points
Level 2
Speed 8
AC 15
HP 10
Melee +2 (5)
Type Magical Beast
Special Abilities:
Cause Fear [][] (range 6; target creature of level 5 or below makes a morale save; Krenshars are immune to this effect)

44/60 Lifeleech Otyugh R
Cost: 45 points
Level 6
Speed 6
AC 19
HP 95
Melee +14/+14 (10 + constrict)
Type Large Aberration
Special Abilities:
Constrict (smaller creature skips next turn; DC 16)
Melee Reach 2
Lifeleech Aura (whenever a creature within 4 squares gains hp, this creature gains that much hp to a maximum of 95)

Chaotic Evil

45/60 Babau U
Cost 29 points
Level 7
Speed 6
AC 17
HP 65
Melee +9/+9 (10 + 5 acid)
Type Outsider
Special Abilities:
Hide
Melee Sneak Attack +10
Protective Slime 5 (Any adjacent enemy that hits this creature with a melee attack takes 5 acid damage)

46/60 Berserk Flesh Golem R
Cost 47 points
Level 9
Speed 6
AC 16
HP 80
Melee +10/+10 (20)
Type Large Construct
Special Abilities:
Wild
Construct Traits
DR 5
Fearless
Melee Reach 2
Murderous (on its turn, this creature cannot move or attack a non-wounded enemy if a wounded enemy is adjacent)
Spell Resistance All

47/60 Carnage Demon C
Cost 10 points
Level 3
Speed 6
AC 13
HP 20
Melee +6 (10)
Type Outsider
Special Abilities:
Carnage (melee damage +10 when within 6 squares of another carnage demon)
Immune Fire
Mob 2
Squad Activation

48/60 Cerebrilith U
Cost 65 points
Level 9
Speed 6
AC 19
HP 105
Melee +14/+9 (15 + Psychic Drain)
Type Large Outsider
Special Abilities:
DR 5
Immune Electricity, Poison
Melee Reach 2
Psychic Cleave (Whenever its melee attack or Psionics destroys a living enemy, this creature can use one psionic power as a swift action)
Psychic Drain (Whenever this creature's melee attack hits a living enemy this creature gets +2 pp)
Spells:
Psionics (6pp)
-Ego Whip 3pp (sight; level -2; DC 15 negates)
-Id Insinuation 3pp (any commander within 6 squares; commander rating -2 [minimum 0])
-Mind Thrust 4pp (range 6; 35 damage, living creatures only; DC 15 negates)

49/60 Clawborn Scorrow R
Cost 32 points
Level 8
Speed 8
AC 16
HP 80
Melee +12/+12/+10 (15/15/5+poison)
Type Large Aberration - Drow
Special Abilities:
Grab and Sting (if this creature hits 1 enemy with its first two attacks on the same turn, its attack roll for the third attack is a natural 20)
Poison (DC 16)
Spell Resistance

50/60 Dracotaur Rager R
Cost 44 points
Level 7
Speed 10
AC 18
HP 95
Melee +13/+13/+8 (15)
Type Large Monstrous Humanoid
Special Abilities:
Rage +5
Spitfire [] (swift; range 6; 15 fire damage)

51/60 Drow Enforcer U
Cost 16 points
Level 5
Speed 6
AC 18
HP 35
Melee +10 (10)
Type Humanoid – Elf - Drow
Special Abilities:
Conceal 6
Spell Resistance
Riposte (can make one immediate attack per turn against an attacking enemy)

52/60 Frost Giant Jarl R
Cost 102 points
Level 10
Speed 8
AC 18
HP 145
Melee +17/+12 (25 + 10 cold)
Type Large Giant
Commander 2
CFX: Followers get +5 melee damage against enemies with fire immunity or resistance
Special Abilities:
Cleave
Double Damage from Fire
Icequake Hammer (replaces attacks; 25 cold damage and stun to other creatures within 2 squares; DC 19)
Immune Cold
Melee Reach 2
Stunning Rend (DC 19)

53/60 Gnoll Claw Fighter C
Cost 24 points
Level 3
Speed 8
AC 12
HP 45
Melee +9/+9 (10)
Type Monstrous Humanoid – Gnoll
Special Abilities:
Fearless
Pounce
Rend +10
Rage +5

54/60 Kuo-Toa Hunter C
Cost 9
Level 4
Speed 6
AC 14
HP 25
Melee +7 (10)
Ranged +7, range 6 (5)
Type Monstrous Humanoid - Aquatic
Special Abilities
Hunter +5
Immune Paralysis, Poison
Resist 10 Electricity

55/60 Kuo-Toa Whip U
Cost 25
Level 6
Speed 6
AC 15
HP 45
Melee +8 (5 + 5 electricity)
Type: Monstrous Humanoid - Aquatic
Commander 2
CFX: Aquatic followers who activate within 6 squares get speed +1, this stacks with the commander effect from other Kuo-Toa Whips.
Special Abilities:
Group Command (Creatures under command by multiple Kuo-Toa Whips can add the Commander Ratings of all those commanders when making morale saves)
Immune Paralysis, Poison
Resist 10 electricity,
Lightning Bolt [] (Line 12 10 dmg; DC 13; damage +5 and DC +1 for each additional Kuo-Toa Whip within 6 squares [maximum 20 damage])
Willing to Follow Kuo-Toa
Spells: 2nd-- sound burst [] (range 6; radius 2; 5 sonic damage and stun DC 14)

56/60 Large Chaos Beast U
Cost 26 points
Level 6
Speed 4
AC 16
HP 50
Melee +10/+10 (5 + corporeal instability)
Large Outsider
Special Abilities:
Corporeal Instability (level -2, living creatures only, this ability stacks with itself; a creature whose level is reduced to 0 by this attack is destroyed; DC 15 negates)
Immune Pain (immune to special abilities and spells that affect living creatures only)
Melee Reach 2

57/60 Large Shadow Dragon R
Cost 48 points
Level 8
Speed F9
AC 16
HP 75
Melee +12/+10/+10 (15)
Type Large Dragon
Special Abilities:
Breath Weapon [] (cone; 25 damage and save -2; DC 15)
Conceal 6
Hide
Shadow Jump [][]
Sneak Attack +5

58/60 Large White Dragon R
Cost 32 points
Level 8
Speed F12
AC 16
HP 80
Melee +10/+8/+8 (15)
Type Large Dragon
Special Abilities:
Flight
Breath Weapon [] (cone; 20 cold damage; DC 16)
Double Damage from Fire
Flighty (-4 to morale saves when out of command)
Immune Cold

59/60 Orc Banebreak Rider R
Cost 52 points
Level 8
Speed 8
AC 15
HP 85
Melee +15/+10 (20)
Type Large Mounted Humanoid Orc
Special Abilities:
Cavalry +10
Pushback 2
Stable Footing
Trample 20 (DC 21)

60/60 Shadow U
Cost 17 points
Level 3
Speed F8
AC 13
HP 20
Melee Attack +7 (5 magic + Shadow Drain)
Type Undead
Special Abilities:
Flight
Incorporeal
Undead Traits
Fearless
Shadow Drain (Living creatures get attack -2, damage -5[minimum 5])
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Night Below stats thus far LE & CE
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